weatherless...................95.29013% offense.......................52.23827% balance.......................25.76056% hyperoffense..................16.63072% semistall..................... 4.73706% sand.......................... 4.03710% monotype...................... 1.19550% rain.......................... 0.71462% stall......................... 0.63340% mononormal.................... 0.44196% multiweather.................. 0.26876% sandstall..................... 0.15984% sun........................... 0.13782% monodragon.................... 0.13270% monosteel..................... 0.13143% monoelectric.................. 0.13104% monofairy..................... 0.11666% monoflying.................... 0.10415% monorock...................... 0.10246% hail.......................... 0.08910% monodark...................... 0.08306% monobug....................... 0.07560% monopsychic................... 0.07471% monoground.................... 0.06348% voltturn...................... 0.05240% sunoffense.................... 0.05008% rainoffense................... 0.04082% sandoffense................... 0.04076% monoghost..................... 0.03675% monopoison.................... 0.03500% monowater..................... 0.03076% monofire...................... 0.03047% monofighting.................. 0.02720% dragmag....................... 0.02302% monoice....................... 0.02251% batonpass..................... 0.02009% hailoffense................... 0.01098% Stalliness (mean: -0.292) |##### -1.5|#### |########## -1.0|################### |######################### -0.5|############################## |################## 0.0|####################### |############# +0.5|############ |########### +1.0|##### |### +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%