weatherless...................94.90061% offense.......................47.40263% balance.......................31.86754% hyperoffense..................14.09546% semistall..................... 6.24873% sand.......................... 4.73147% stall......................... 0.38565% rain.......................... 0.33060% sandstall..................... 0.27449% monotype...................... 0.18672% mononormal.................... 0.09346% sun........................... 0.06854% sunoffense.................... 0.04764% multiweather.................. 0.04528% monodragon.................... 0.02836% monopsychic................... 0.02358% monoelectric.................. 0.01925% monobug....................... 0.01915% hail.......................... 0.01405% monofighting.................. 0.01276% dragmag....................... 0.00987% monorock...................... 0.00953% voltturn...................... 0.00704% monoground.................... 0.00598% monoflying.................... 0.00340% monofairy..................... 0.00268% monosteel..................... 0.00259% monodark...................... 0.00153% hailoffense................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.233) |####### -1.5|###### |############# -1.0|################### |########################## -0.5|############################## |################### 0.0|######################### |################## +0.5|#################### |################ +1.0|######### |##### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%