weatherless...................95.40543% balance.......................36.50585% offense.......................35.05113% semistall.....................16.53397% hyperoffense..................11.32005% sand.......................... 4.31967% stall......................... 0.58899% sandstall..................... 0.51725% rain.......................... 0.23461% monotype...................... 0.09691% sun........................... 0.06099% mononormal.................... 0.06044% sunoffense.................... 0.05526% multiweather.................. 0.02115% monoelectric.................. 0.01269% monodragon.................... 0.00971% monopsychic................... 0.00745% monofighting.................. 0.00744% dragmag....................... 0.00442% monobug....................... 0.00359% monoground.................... 0.00260% monorock...................... 0.00245% voltturn...................... 0.00154% monoflying.................... 0.00064% hail.......................... 0.00045% monofairy..................... 0.00041% monodark...................... 0.00017% monosteel..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.012) |##### -1.5|###### |########## -1.0|############## |############## -0.5|######################### |################ 0.0|######################### |#################### +0.5|################### |################## +1.0|############################## |####### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%