weatherless...................69.27666% balance.......................41.34425% offense.......................39.14099% sand..........................29.78094% semistall..................... 8.61196% hyperoffense.................. 7.00787% batonpass..................... 4.40624% stall......................... 3.89493% sandoffense................... 2.04522% dragmag....................... 1.37350% choice........................ 1.04767% sandstall..................... 0.95243% rain.......................... 0.88726% monotype...................... 0.49627% sun........................... 0.36092% multiweather.................. 0.31079% monowater..................... 0.20552% trapper....................... 0.11529% rainoffense................... 0.11028% mononormal.................... 0.06015% monoghost..................... 0.04010% monodark...................... 0.03509% monofire...................... 0.03509% monopsychic................... 0.03008% monoelectric.................. 0.02506% sunstall...................... 0.02005% monosteel..................... 0.02005% monoflying.................... 0.02005% sunoffense.................... 0.02005% monopoison.................... 0.01504% monograss..................... 0.01003% monorock...................... 0.01003% hail.......................... 0.00501% monodragon.................... 0.00501% monobug....................... 0.00501% monofighting.................. 0.00501% monofairy..................... 0.00501% monoground.................... 0.00501% Stalliness (mean: 0.131) |# -1.5|### |######## -1.0|########### |################### -0.5|########################## |############################## 0.0|############################## |############################ +0.5|####################### |############################ +1.0|############## |########## +1.5|###### |#### +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%