weatherless...................65.07777% offense.......................39.54650% balance.......................39.45686% sand..........................34.19655% semistall..................... 8.87951% hyperoffense.................. 7.99885% stall......................... 4.11829% batonpass..................... 4.06483% sandoffense................... 2.53776% dragmag....................... 1.53442% choice........................ 1.43965% sandstall..................... 1.05882% rain.......................... 0.79821% multiweather.................. 0.38271% monotype...................... 0.34975% sun........................... 0.30242% monowater..................... 0.16064% trapper....................... 0.14968% rainoffense................... 0.08446% mononormal.................... 0.06010% monofire...................... 0.02672% monoghost..................... 0.02025% monopsychic................... 0.01766% sunoffense.................... 0.01621% monoelectric.................. 0.01451% monoflying.................... 0.01277% monopoison.................... 0.01137% monosteel..................... 0.01117% monodark...................... 0.00966% hail.......................... 0.00777% monorock...................... 0.00499% monograss..................... 0.00484% monoground.................... 0.00469% monobug....................... 0.00291% monofighting.................. 0.00291% monofairy..................... 0.00266% monodragon.................... 0.00195% sunstall...................... 0.00013% Stalliness (mean: 0.118) |# -1.5|#### |######### -1.0|############# |###################### -0.5|############################# |############################## 0.0|############################ |########################## +0.5|########################## |############################ +1.0|############### |########### +1.5|####### |#### +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.39%