weatherless...................58.83915% sand..........................40.99336% balance.......................38.95999% offense.......................37.35262% semistall.....................10.98457% hyperoffense.................. 8.98341% stall......................... 3.71942% sandoffense................... 3.40458% batonpass..................... 2.48508% dragmag....................... 2.13083% choice........................ 1.53101% sandstall..................... 1.43659% rain.......................... 0.61861% multiweather.................. 0.57020% trapper....................... 0.12278% sun........................... 0.11399% monotype...................... 0.08668% monowater..................... 0.04782% mononormal.................... 0.03575% rainoffense................... 0.00695% hail.......................... 0.00509% monoground.................... 0.00125% monoflying.................... 0.00099% monoghost..................... 0.00080% sunoffense.................... 0.00019% monodark...................... 0.00006% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.128) |# -1.5|### |############## -1.0|############## |######################### -0.5|############################# |########################## 0.0|########################## |########################## +0.5|########################## |############################## +1.0|################# |############## +1.5|########## |### +2.0|### |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.37%