weatherless...................62.94700% offense.......................49.41156% sand..........................32.89222% hyperoffense..................25.97967% balance.......................15.39950% sandoffense................... 6.56229% semistall..................... 6.45943% voltturn...................... 4.10934% stall......................... 2.74983% rain.......................... 2.47100% hail.......................... 1.75319% sandstall..................... 1.73962% choice........................ 1.12014% rainoffense................... 1.11177% batonpass..................... 0.92770% dragmag....................... 0.70254% multiweather.................. 0.22353% monotype...................... 0.19329% sun........................... 0.17693% hailstall..................... 0.15787% hailoffense................... 0.07315% trickroom..................... 0.06488% monosteel..................... 0.05343% sunoffense.................... 0.03903% monoground.................... 0.03474% monowater..................... 0.02673% monorock...................... 0.01847% sunstall...................... 0.01612% monograss..................... 0.01530% monopsychic................... 0.01278% monoflying.................... 0.01245% tricksand..................... 0.01084% mononormal.................... 0.00996% monobug....................... 0.00912% monofighting.................. 0.00790% monofairy..................... 0.00747% monoghost..................... 0.00589% monoelectric.................. 0.00396% tailwind...................... 0.00296% monopoison.................... 0.00294% monoice....................... 0.00053% Stalliness (mean: -0.413) -2.0|## |###### -1.5|############## |################## -1.0|######################## |############################## -0.5|##################### |######################### 0.0|############### |######### +0.5|####### |###### +1.0|###### |###### +1.5|### |# +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%