sand..........................37.09149% weatherless...................34.50552% offense.......................31.47491% balance.......................30.53096% rain..........................22.54627% hyperoffense..................20.09956% semistall.....................11.88315% stall......................... 6.01142% dragmag....................... 4.45330% hail.......................... 3.96186% sun........................... 3.12705% choice........................ 3.12511% voltturn...................... 2.93393% rainstall..................... 2.73621% sandoffense................... 2.69033% multiweather.................. 1.21980% rainoffense................... 1.20835% sandstall..................... 0.85885% monotype...................... 0.56475% monograss..................... 0.38285% sunoffense.................... 0.24680% hailstall..................... 0.14489% trickroom..................... 0.12989% tricksand..................... 0.12812% sunstall...................... 0.10092% monodragon.................... 0.08155% hailoffense................... 0.07277% swagplay...................... 0.06690% tailwind...................... 0.05312% monosteel..................... 0.03958% monopoison.................... 0.03112% trapper....................... 0.02767% monoghost..................... 0.01089% monowater..................... 0.00965% monorock...................... 0.00690% allweather.................... 0.00413% trickhail..................... 0.00176% mononormal.................... 0.00150% monoflying.................... 0.00075% monoelectric.................. 0.00063% monobug....................... 0.00031% monofire...................... 0.00018% monofighting.................. 0.00002% monopsychic................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.018) -2.0|##### |######## -1.5|########## |##################### -1.0|########## |######################### -0.5|################## |##################### 0.0|################ |######################### +0.5|############# |############## +1.0|############################## |####### +1.5|### |### +2.0|## |## +2.5|### |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%