sand..........................45.83970% weatherless...................31.33004% offense.......................26.19643% balance.......................23.95371% hyperoffense..................23.05397% semistall.....................18.78587% rain..........................18.33770% stall......................... 8.01002% dragmag....................... 4.88632% rainstall..................... 4.82414% sandoffense................... 3.46578% hail.......................... 3.29804% voltturn...................... 2.62478% choice........................ 1.62961% sun........................... 1.43528% rainoffense................... 0.89261% sandstall..................... 0.79717% multiweather.................. 0.23922% hailstall..................... 0.17429% hailoffense................... 0.13533% sunoffense.................... 0.09990% monotype...................... 0.05333% sunstall...................... 0.04198% monodragon.................... 0.02505% swagplay...................... 0.01885% monosteel..................... 0.01303% monograss..................... 0.01126% tailwind...................... 0.01121% trickroom..................... 0.01053% tricksand..................... 0.01051% trapper....................... 0.00458% monoghost..................... 0.00230% monowater..................... 0.00088% monorock...................... 0.00072% allweather.................... 0.00051% monoelectric.................. 0.00004% monoflying.................... 0.00004% mononormal.................... 0.00004% trickhail..................... 0.00002% monobug....................... 0.00001% monofire...................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.085) -2.0|## |######## -1.5|###### |############## -1.0|##### |############# -0.5|######## |############ 0.0|####### |######### +0.5|###### |####### +1.0|############################## |### +1.5|# |# +2.0|# | +2.5|### |###### +3.0| | more negative = more offensive, more positive = more stall one # = 0.70%