offense.......................55.13205% rain..........................43.09724% sun...........................34.57383% balance.......................20.52821% weatherless...................19.35774% hyperoffense..................16.89676% sand..........................10.53421% multiweather.................. 8.10324% sunoffense.................... 5.70228% rainoffense................... 5.34214% stall......................... 3.81152% semistall..................... 3.63145% rainstall..................... 1.74070% sandoffense................... 0.66026% sandstall..................... 0.66026% hail.......................... 0.60024% monotype...................... 0.51020% tailwind...................... 0.51020% sunstall...................... 0.48019% voltturn...................... 0.39016% choice........................ 0.39016% trickroom..................... 0.21008% trickrain..................... 0.21008% monowater..................... 0.15006% batonpass..................... 0.15006% monodragon.................... 0.09004% monoground.................... 0.06002% monoice....................... 0.06002% mononormal.................... 0.06002% monopoison.................... 0.03001% dragmag....................... 0.03001% monopsychic................... 0.03001% monorock...................... 0.03001% tricksun...................... 0.03001% Stalliness (mean: -0.305) | -2.0|# | -1.5|##### |############# -1.0|######################### |############################## -0.5|########################## |######################### 0.0|################# |########### +0.5|########## |##### +1.0|## |#### +1.5|## |# +2.0|## | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.55%