offense.......................55.43285% rain..........................44.02727% sun...........................37.86806% balance.......................19.39095% hyperoffense..................17.46739% weatherless...................13.88754% sand..........................11.59482% multiweather.................. 8.09312% sunoffense.................... 7.21858% rainoffense................... 5.25142% stall......................... 3.97371% semistall..................... 3.73510% rainstall..................... 1.26003% sandstall..................... 0.96770% hail.......................... 0.77831% tailwind...................... 0.66399% sunstall...................... 0.58936% sandoffense................... 0.43697% voltturn...................... 0.38594% monotype...................... 0.30232% choice........................ 0.28262% batonpass..................... 0.19206% monowater..................... 0.09661% trickroom..................... 0.06167% trickrain..................... 0.06167% monodragon.................... 0.04750% mononormal.................... 0.03527% monoice....................... 0.03450% monoground.................... 0.03266% monopsychic................... 0.01899% dragmag....................... 0.01897% monopoison.................... 0.01893% monorock...................... 0.01786% tricksun...................... 0.01543% Stalliness (mean: -0.309) | -2.0|# | -1.5|##### |############### -1.0|############################ |############################## -0.5|############################ |########################### 0.0|############## |############ +0.5|########## |#### +1.0|## |#### +1.5|## |# +2.0|## | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.53%