weatherless...................76.61035% offense.......................44.82577% balance.......................30.93981% hyperoffense..................14.57233% sand.......................... 9.08131% hail.......................... 8.87012% monotype...................... 7.33897% semistall..................... 7.18057% sun........................... 5.01584% voltturn...................... 3.43189% stall......................... 2.48152% monoice....................... 2.42872% sandoffense................... 1.79514% mononormal.................... 1.68955% rain.......................... 1.37276% hailoffense................... 1.26716% multiweather.................. 0.95037% trickroom..................... 0.84477% sunoffense.................... 0.84477% monobug....................... 0.73918% sandstall..................... 0.63358% monograss..................... 0.52798% hailstall..................... 0.52798% monowater..................... 0.31679% trickhail..................... 0.31679% monoelectric.................. 0.26399% dragmag....................... 0.21119% monorock...................... 0.21119% monoghost..................... 0.21119% monofire...................... 0.21119% monodragon.................... 0.15839% monopsychic................... 0.15839% monosteel..................... 0.15839% monofighting.................. 0.15839% choice........................ 0.15839% tricksand..................... 0.15839% monopoison.................... 0.10560% monodark...................... 0.10560% tailwind...................... 0.05280% monofairy..................... 0.05280% monoground.................... 0.05280% monoflying.................... 0.05280% Stalliness (mean: -0.150) | -2.0|# |## -1.5|######### |############# -1.0|####################### |######################### -0.5|####################### |############################## 0.0|################# |######################### +0.5|################### |############## +1.0|##### |######## +1.5|####### |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%