weatherless...................85.32789% offense.......................49.78746% hyperoffense..................21.67624% balance.......................21.33643% sand.......................... 9.27284% semistall..................... 4.23020% rain.......................... 3.73913% stall......................... 2.96968% choice........................ 2.96868% voltturn...................... 2.71370% sandoffense................... 1.71799% sun........................... 1.45538% sandstall..................... 0.90258% monotype...................... 0.60159% trickroom..................... 0.44066% hail.......................... 0.38022% rainoffense................... 0.37256% sunoffense.................... 0.26529% dragmag....................... 0.23839% multiweather.................. 0.17425% monowater..................... 0.11008% monodark...................... 0.06235% monofire...................... 0.06173% monosteel..................... 0.06146% trickhail..................... 0.06094% monoflying.................... 0.05586% mononormal.................... 0.05312% monofighting.................. 0.04597% monodragon.................... 0.03568% monopsychic................... 0.03343% monorock...................... 0.02997% monoelectric.................. 0.02773% monoground.................... 0.02142% monoghost..................... 0.02103% monoice....................... 0.02073% monofairy..................... 0.02040% hailoffense................... 0.01341% monobug....................... 0.01326% tailwind...................... 0.01064% monopoison.................... 0.00929% monograss..................... 0.00740% sunstall...................... 0.00576% tricksand..................... 0.00403% Stalliness (mean: -0.345) -2.0|# |#### -1.5|########## |#################### -1.0|######################### |############################## -0.5|############################ |######################## 0.0|##################### |################# +0.5|######### |###### +1.0|##### |###### +1.5|## |## +2.0|## |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%