weatherless...................76.97251% offense.......................51.83172% balance.......................40.58150% sun...........................13.20428% sand.......................... 7.38400% semistall..................... 3.87528% rain.......................... 3.80506% hyperoffense.................. 3.32476% voltturn...................... 2.02897% multiweather.................. 1.67601% trickroom..................... 1.12220% tricksand..................... 0.69437% sunoffense.................... 0.44788% monotype...................... 0.43402% stall......................... 0.38674% hail.......................... 0.34890% dragmag....................... 0.23171% sandoffense................... 0.19828% sunstall...................... 0.13890% monodragon.................... 0.10754% monodark...................... 0.09675% choice........................ 0.09327% monofire...................... 0.08916% mononormal.................... 0.08752% monofighting.................. 0.08725% monosteel..................... 0.06322% monoelectric.................. 0.05305% Stalliness (mean: -0.064) | -2.0| | -1.5| |#### -1.0|############ |###################### -0.5|############################## |############################# 0.0|####################### |############################ +0.5|############### |################# +1.0|####### |#### +1.5|## more negative = more offensive, more positive = more stall one # = 0.51%