weatherless...................88.39474% offense.......................50.75317% balance.......................30.12109% hyperoffense..................14.29786% hail.......................... 5.36729% voltturn...................... 3.49165% rain.......................... 3.35064% semistall..................... 3.31595% sun........................... 2.35127% stall......................... 1.51193% monotype...................... 1.01952% rainoffense................... 0.76883% sand.......................... 0.67259% sunoffense.................... 0.65245% hailoffense................... 0.45212% choice........................ 0.43422% trickroom..................... 0.28873% mononormal.................... 0.22270% monoice....................... 0.14884% monobug....................... 0.13541% multiweather.................. 0.11863% monowater..................... 0.08170% monorock...................... 0.08170% monoelectric.................. 0.07834% monoflying.................... 0.07610% monopsychic................... 0.06603% monograss..................... 0.05708% hailstall..................... 0.05148% monofighting.................. 0.05036% monodark...................... 0.04924% monofairy..................... 0.03469% monofire...................... 0.03245% monosteel..................... 0.02910% monopoison.................... 0.02686% trickhail..................... 0.02686% sandoffense................... 0.02238% monoghost..................... 0.02014% tailwind...................... 0.01903% rainstall..................... 0.01567% sandstall..................... 0.01343% monoground.................... 0.01343% gravity....................... 0.00448% monodragon.................... 0.00336% trapper....................... 0.00224% trickrain..................... 0.00112% allweather.................... 0.00112% tricksun...................... 0.00112% Stalliness (mean: -0.237) |# -2.0|# |### -1.5|###### |########### -1.0|################ |####################### -0.5|######################### |############################## 0.0|########################## |##################### +0.5|############### |######### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%