weatherless...................88.12113% offense.......................50.21158% balance.......................30.46581% hyperoffense..................14.36604% hail.......................... 5.89287% voltturn...................... 4.41769% semistall..................... 3.42662% rain.......................... 3.28587% sun........................... 2.11231% stall......................... 1.52995% rainoffense................... 0.97143% sand.......................... 0.70722% sunoffense.................... 0.69952% monotype...................... 0.60733% hailoffense................... 0.55453% choice........................ 0.37905% trickroom..................... 0.29536% mononormal.................... 0.13329% monoice....................... 0.12156% multiweather.................. 0.10298% monobug....................... 0.09967% monowater..................... 0.03775% monorock...................... 0.03764% trickhail..................... 0.03684% monopsychic................... 0.03331% monograss..................... 0.03141% hailstall..................... 0.02977% monoelectric.................. 0.02874% monofighting.................. 0.02679% monopoison.................... 0.02583% monoflying.................... 0.02480% monodark...................... 0.01764% sandoffense................... 0.01354% monofire...................... 0.01172% tailwind...................... 0.01142% monosteel..................... 0.00867% monoghost..................... 0.00841% sandstall..................... 0.00781% rainstall..................... 0.00777% monofairy..................... 0.00644% gravity....................... 0.00641% monoground.................... 0.00510% monodragon.................... 0.00205% allweather.................... 0.00168% tricksun...................... 0.00071% trickrain..................... 0.00063% trapper....................... 0.00027% Stalliness (mean: -0.228) | -2.0|# |### -1.5|###### |########### -1.0|################ |###################### -0.5|######################## |############################## 0.0|########################### |#################### +0.5|############### |######### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%