weatherless...................84.89459% offense.......................46.03203% balance.......................36.77580% hyperoffense..................11.88999% hail..........................10.71400% voltturn...................... 6.39264% rain.......................... 3.05803% semistall..................... 2.66975% stall......................... 2.63242% rainoffense................... 1.90658% sand.......................... 0.78544% sun........................... 0.70773% hailoffense................... 0.58655% choice........................ 0.38348% sunoffense.................... 0.30310% trickroom..................... 0.26076% monotype...................... 0.16944% trickhail..................... 0.16592% multiweather.................. 0.14730% mononormal.................... 0.07784% monoice....................... 0.02723% monoflying.................... 0.02206% monopsychic................... 0.01953% monofighting.................. 0.01873% monodark...................... 0.01438% gravity....................... 0.00603% hailstall..................... 0.00163% monobug....................... 0.00149% tailwind...................... 0.00123% monopoison.................... 0.00100% sandoffense................... 0.00098% monowater..................... 0.00091% monorock...................... 0.00085% allweather.................... 0.00072% rainstall..................... 0.00019% monograss..................... 0.00018% monofire...................... 0.00007% monoelectric.................. 0.00006% monofairy..................... 0.00006% monodragon.................... 0.00005% monoghost..................... 0.00002% monosteel..................... 0.00001% sandstall..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.131) | -2.0|# |### -1.5|##### |####### -1.0|############# |###################### -0.5|################## |############################ 0.0|############################## |###################### +0.5|################# |########### +1.0|###### |### +1.5|# |# +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%