weatherless...................78.00204% offense.......................44.36684% balance.......................35.79740% sand..........................12.64172% hyperoffense..................10.68704% sun........................... 7.52307% semistall..................... 6.04939% voltturn...................... 4.61716% stall......................... 3.09933% monotype...................... 2.61503% rain.......................... 2.61069% multiweather.................. 1.46461% hail.......................... 0.74072% sandoffense................... 0.66755% dragmag....................... 0.66065% sunoffense.................... 0.56159% sandstall..................... 0.47098% trickroom..................... 0.39278% choice........................ 0.35389% monowater..................... 0.28697% monobug....................... 0.22487% monoflying.................... 0.22235% mononormal.................... 0.20163% monodark...................... 0.17214% monofire...................... 0.17179% monosteel..................... 0.16467% monograss..................... 0.15715% monodragon.................... 0.14579% monopsychic................... 0.14507% rainoffense................... 0.14351% monofighting.................. 0.14121% monopoison.................... 0.13182% monoice....................... 0.12964% monoelectric.................. 0.11656% monoghost..................... 0.11090% monorock...................... 0.10799% sunstall...................... 0.10211% monofairy..................... 0.08151% monoground.................... 0.06542% tailwind...................... 0.04157% rainstall..................... 0.04014% tricksand..................... 0.02191% hailoffense................... 0.02036% gravity....................... 0.01319% trickhail..................... 0.01013% hailstall..................... 0.00986% allweather.................... 0.00861% trapper....................... 0.00486% trickrain..................... 0.00109% tricksun...................... 0.00090% fear.......................... 0.00065% trickfear..................... 0.00012% Stalliness (mean: -0.048) -2.0|# |## -1.5|##### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%