weatherless...................75.30997% offense.......................32.86533% balance.......................30.09028% sand..........................20.46129% hyperoffense..................16.73398% semistall.....................10.92040% stall......................... 9.39001% voltturn...................... 6.60376% sun........................... 2.56615% rain.......................... 1.86747% sandstall..................... 1.77817% multiweather.................. 1.20526% hail.......................... 1.00433% dragmag....................... 0.82504% sandoffense................... 0.70849% trickroom..................... 0.60405% monotype...................... 0.21721% rainoffense................... 0.14054% choice........................ 0.11524% sunoffense.................... 0.11371% sunstall...................... 0.05664% monoflying.................... 0.05423% monowater..................... 0.05258% tailwind...................... 0.03181% tricksand..................... 0.02337% hailstall..................... 0.02284% monodragon.................... 0.01960% mononormal.................... 0.01229% monobug....................... 0.01041% monofighting.................. 0.00919% monofire...................... 0.00902% monograss..................... 0.00814% monodark...................... 0.00763% monopsychic................... 0.00664% monoground.................... 0.00657% monosteel..................... 0.00629% gravity....................... 0.00506% monoice....................... 0.00492% hailoffense................... 0.00347% monopoison.................... 0.00290% monofairy..................... 0.00277% trickhail..................... 0.00257% trickrain..................... 0.00254% monoghost..................... 0.00210% monoelectric.................. 0.00183% rainstall..................... 0.00171% monorock...................... 0.00094% tricksun...................... 0.00092% allweather.................... 0.00051% trapper....................... 0.00010% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.071) -2.0|#################### |##### -1.5|######## |########### -1.0|############### |###################### -0.5|############################ |############################## 0.0|######################### |####################### +0.5|######################### |################### +1.0|################# |######### +1.5|################# |####### +2.0|######## |### +2.5|## |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.33%