weatherless...................77.25246% offense.......................44.06839% balance.......................34.96558% sand..........................14.09150% hyperoffense..................10.81875% sun........................... 7.01786% semistall..................... 6.11612% voltturn...................... 4.74401% stall......................... 4.03117% rain.......................... 2.56931% monotype...................... 2.40599% multiweather.................. 1.44507% sandstall..................... 0.82398% sandoffense................... 0.71444% dragmag....................... 0.69345% hail.......................... 0.56352% sunoffense.................... 0.50734% choice........................ 0.34563% trickroom..................... 0.29585% monowater..................... 0.27106% monobug....................... 0.26187% monoflying.................... 0.21189% mononormal.................... 0.17611% rainoffense................... 0.15632% monofire...................... 0.15532% monosteel..................... 0.14853% monodark...................... 0.14773% monodragon.................... 0.13773% monograss..................... 0.12834% monofighting.................. 0.12734% monoice....................... 0.11814% monorock...................... 0.11314% monopoison.................... 0.11034% monopsychic................... 0.10595% monoghost..................... 0.09515% monoelectric.................. 0.08496% monofairy..................... 0.07396% sunstall...................... 0.07216% tailwind...................... 0.06277% monoground.................... 0.05437% gravity....................... 0.02919% rainstall..................... 0.02739% tricksand..................... 0.01939% hailstall..................... 0.01679% hailoffense................... 0.01399% allweather.................... 0.01179% trickhail..................... 0.00780% trickrain..................... 0.00620% trapper....................... 0.00220% tricksun...................... 0.00080% Stalliness (mean: -0.030) -2.0|# |### -1.5|##### |######### -1.0|############## |##################### -0.5|########################## |############################# 0.0|############################## |######################### +0.5|################### |############## +1.0|########## |###### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%