weatherless...................76.94281% offense.......................43.24427% balance.......................34.87438% sand..........................15.56215% hyperoffense..................11.00081% semistall..................... 6.16490% sun........................... 6.11895% voltturn...................... 5.75273% stall......................... 4.71564% rain.......................... 2.53929% monotype...................... 1.56717% multiweather.................. 1.50964% sandstall..................... 1.02058% dragmag....................... 0.85076% sandoffense................... 0.78291% hail.......................... 0.41389% sunoffense.................... 0.41299% choice........................ 0.31909% trickroom..................... 0.30164% monobug....................... 0.21695% monowater..................... 0.18930% rainoffense................... 0.15190% monoflying.................... 0.14519% monosteel..................... 0.11832% monofire...................... 0.09253% monodark...................... 0.09090% monodragon.................... 0.08819% mononormal.................... 0.08740% monofighting.................. 0.08540% monograss..................... 0.07616% monopoison.................... 0.07369% monoice....................... 0.07283% tailwind...................... 0.06308% sunstall...................... 0.06205% monopsychic................... 0.04995% monorock...................... 0.04902% monoelectric.................. 0.04546% monoghost..................... 0.04355% monofairy..................... 0.04223% monoground.................... 0.03626% rainstall..................... 0.02857% gravity....................... 0.02139% tricksand..................... 0.02056% allweather.................... 0.01774% hailstall..................... 0.01411% hailoffense................... 0.00897% trickrain..................... 0.00609% trickhail..................... 0.00445% trapper....................... 0.00101% tricksun...................... 0.00013% Stalliness (mean: -0.011) -2.0|# |### -1.5|##### |######### -1.0|############# |#################### -0.5|########################## |############################ 0.0|############################## |######################### +0.5|################### |############## +1.0|########## |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%