weatherless...................96.99716% offense.......................40.31326% balance.......................34.86547% hyperoffense.................. 8.83152% stall......................... 8.45457% semistall..................... 7.53517% voltturn...................... 4.93526% rain.......................... 1.15808% sand.......................... 1.11507% trickroom..................... 0.72358% rainoffense................... 0.49540% monotype...................... 0.42919% sun........................... 0.42187% hail.......................... 0.34932% sandstall..................... 0.29458% choice........................ 0.23607% monowater..................... 0.17807% monoice....................... 0.17428% hailstall..................... 0.09070% dragmag....................... 0.07910% sunoffense.................... 0.07301% multiweather.................. 0.04146% monobug....................... 0.03054% mononormal.................... 0.01344% monorock...................... 0.00956% gravity....................... 0.00927% monoflying.................... 0.00760% tailwind...................... 0.00522% monoground.................... 0.00516% monoelectric.................. 0.00463% monograss..................... 0.00320% rainstall..................... 0.00248% sandoffense................... 0.00207% tricksand..................... 0.00111% monofire...................... 0.00097% monopoison.................... 0.00086% monofighting.................. 0.00072% monoghost..................... 0.00057% monodark...................... 0.00049% monofairy..................... 0.00041% monopsychic................... 0.00039% monodragon.................... 0.00035% monosteel..................... 0.00023% trapper....................... 0.00003% hailoffense................... 0.00002% sunstall...................... 0.00000% tricksun...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.125) -2.0|# |# -1.5|##### |####### -1.0|################# |#################### -0.5|################## |########################## 0.0|########################### |############################## +0.5|########### |############## +1.0|############ |########### +1.5|### |###### +2.0|### |## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.45%