weatherless...................95.93554% offense.......................39.15533% balance.......................37.35944% hyperoffense.................. 9.56944% semistall..................... 8.28214% stall......................... 5.63366% voltturn...................... 2.60744% hail.......................... 2.05678% sun........................... 1.55123% trickroom..................... 1.28788% sunoffense.................... 0.86616% choice........................ 0.66690% rain.......................... 0.33142% hailoffense................... 0.16343% sand.......................... 0.12527% dragmag....................... 0.08897% monotype...................... 0.04252% trickhail..................... 0.03847% rainoffense................... 0.02875% mononormal.................... 0.01667% tricksand..................... 0.00553% monoghost..................... 0.00424% monobug....................... 0.00415% hailstall..................... 0.00412% monofighting.................. 0.00388% monodragon.................... 0.00347% monograss..................... 0.00281% tricksun...................... 0.00260% monorock...................... 0.00247% monowater..................... 0.00119% monosteel..................... 0.00091% monoground.................... 0.00068% gravity....................... 0.00063% monofire...................... 0.00058% monodark...................... 0.00056% monopsychic................... 0.00052% monoflying.................... 0.00052% sandoffense................... 0.00042% monoice....................... 0.00040% multiweather.................. 0.00024% monofairy..................... 0.00005% monoelectric.................. 0.00003% rainstall..................... 0.00002% tailwind...................... 0.00002% monopoison.................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.083) -2.0|# |# -1.5|##### |######## -1.0|################ |############### -0.5|#################### |######################### 0.0|############################## |########################### +0.5|################## |################# +1.0|############# |######## +1.5|##### |#### +2.0|## |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%