weatherless...................96.10703% offense.......................46.59802% balance.......................35.76653% hyperoffense.................. 8.24146% semistall..................... 5.17590% stall......................... 4.21808% voltturn...................... 2.10105% sun........................... 1.41389% hail.......................... 1.17308% rain.......................... 1.11136% trickroom..................... 1.10951% monotype...................... 0.42873% choice........................ 0.36435% rainoffense................... 0.35932% dragmag....................... 0.32459% sunoffense.................... 0.29522% sand.......................... 0.21343% mononormal.................... 0.10689% hailoffense................... 0.06676% monorock...................... 0.05060% monoice....................... 0.04973% monowater..................... 0.04416% monopoison.................... 0.03415% monosteel..................... 0.03061% monofighting.................. 0.02913% monoghost..................... 0.02280% tricksun...................... 0.01922% multiweather.................. 0.01879% monopsychic................... 0.01875% monodark...................... 0.01531% monoflying.................... 0.01304% monoelectric.................. 0.01298% monobug....................... 0.01186% monograss..................... 0.01172% tailwind...................... 0.00771% monoground.................... 0.00727% gravity....................... 0.00726% tricksand..................... 0.00360% monofire...................... 0.00333% sandstall..................... 0.00332% sunstall...................... 0.00270% trickrain..................... 0.00204% sandoffense................... 0.00170% trickhail..................... 0.00090% hailstall..................... 0.00006% Stalliness (mean: -0.019) |## -1.5|### |##### -1.0|############# |################# -0.5|#################### |######################## 0.0|############################## |###################### +0.5|################## |########## +1.0|####### |#### +1.5|### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%