weatherless...................96.75677% offense.......................43.24816% balance.......................34.49081% stall......................... 8.21973% hyperoffense.................. 7.53886% semistall..................... 6.50244% voltturn...................... 2.10347% hail.......................... 1.35420% sun........................... 0.97218% trickroom..................... 0.96518% rain.......................... 0.80503% dragmag....................... 0.38034% rainoffense................... 0.37450% sunoffense.................... 0.24269% choice........................ 0.19318% sand.......................... 0.12095% monotype...................... 0.10691% monorock...................... 0.03754% hailoffense................... 0.01982% monoice....................... 0.01748% mononormal.................... 0.01407% tricksun...................... 0.01099% monosteel..................... 0.01045% monowater..................... 0.00952% multiweather.................. 0.00914% monopoison.................... 0.00904% monoghost..................... 0.00484% sandstall..................... 0.00348% trickrain..................... 0.00328% monodark...................... 0.00274% tailwind...................... 0.00210% gravity....................... 0.00156% monopsychic................... 0.00126% monoelectric.................. 0.00113% monofighting.................. 0.00101% monobug....................... 0.00053% monograss..................... 0.00001% monofire...................... 0.00001% sandoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.110) |### -1.5|## |#### -1.0|############# |############### -0.5|################# |###################### 0.0|############################## |#################### +0.5|#################### |######### +1.0|######### |#### +1.5|##### |######## +2.0|## |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.53%