weatherless...................60.58949% offense.......................51.76768% balance.......................35.02624% sun...........................15.16450% rain..........................12.05975% monotype...................... 9.48065% sand.......................... 7.76681% trickroom..................... 7.30760% hyperoffense.................. 7.04968% semistall..................... 5.01318% hail.......................... 4.81529% monowater..................... 2.81197% monoice....................... 2.24990% tailwind...................... 2.17847% sunoffense.................... 1.98639% monofire...................... 1.47550% stall......................... 1.14322% choice........................ 0.64554% tricksand..................... 0.59492% monoflying.................... 0.56510% monoelectric.................. 0.50442% trickrain..................... 0.49739% monorock...................... 0.44322% monofairy..................... 0.42924% trickhail..................... 0.39932% multiweather.................. 0.39585% voltturn...................... 0.38706% monograss..................... 0.29702% tricksun...................... 0.28469% batonpass..................... 0.19212% dragmag....................... 0.14834% mononormal.................... 0.14275% monodragon.................... 0.12684% monobug....................... 0.12399% monopsychic................... 0.12131% sandoffense................... 0.08843% gravity....................... 0.07524% monopoison.................... 0.04461% monoghost..................... 0.04155% monodark...................... 0.03892% sandstall..................... 0.03557% rainstall..................... 0.03125% monofighting.................. 0.02626% monoground.................... 0.02579% monosteel..................... 0.01541% rainoffense................... 0.00894% hailoffense................... 0.00782% Stalliness (mean: -0.114) -1.5|## |##### -1.0|############### |################## -0.5|############################## |##################### 0.0|######################## |################### +0.5|############## |############# +1.0|####### |### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.57%