offense.......................55.73919% weatherless...................52.30284% balance.......................33.40969% sun...........................17.10871% rain..........................15.73881% trickroom.....................10.84698% monotype...................... 9.92020% sand.......................... 9.70334% hail.......................... 5.54084% hyperoffense.................. 5.48130% semistall..................... 4.13851% monoice....................... 3.84313% monowater..................... 3.01194% tailwind...................... 2.77005% sunoffense.................... 1.99182% monofire...................... 1.64073% stall......................... 1.23130% tricksand..................... 1.15606% trickrain..................... 0.86672% trickhail..................... 0.67039% choice........................ 0.52238% monofairy..................... 0.49801% multiweather.................. 0.39455% monoflying.................... 0.37553% tricksun...................... 0.35551% monoelectric.................. 0.21734% voltturn...................... 0.19438% batonpass..................... 0.17572% monograss..................... 0.16685% dragmag....................... 0.12112% sandoffense................... 0.09262% monorock...................... 0.05144% gravity....................... 0.04615% monodragon.................... 0.02977% sandstall..................... 0.02778% monobug....................... 0.02575% mononormal.................... 0.02286% monopsychic................... 0.02179% monoghost..................... 0.00704% rainstall..................... 0.00417% monopoison.................... 0.00396% monodark...................... 0.00226% monofighting.................. 0.00112% monoground.................... 0.00046% monosteel..................... 0.00022% rainoffense................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.151) -1.5|# |#### -1.0|################ |################# -0.5|############################## |############## 0.0|#################### |############### +0.5|########## |############ +1.0|#### |### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.67%