sun...........................53.08999% offense.......................49.69369% weatherless...................33.71205% rain..........................27.22314% balance.......................22.60064% hyperoffense..................22.29902% multiweather..................16.70538% sunoffense.................... 9.78816% semistall..................... 3.29057% sand.......................... 2.63810% rainoffense................... 2.28609% stall......................... 2.11608% monotype...................... 1.41463% dragmag....................... 1.28885% batonpass..................... 0.97012% sunstall...................... 0.89990% voltturn...................... 0.43014% sandoffense................... 0.24658% trickroom..................... 0.21955% sandstall..................... 0.21276% hail.......................... 0.20765% choice........................ 0.20330% monodragon.................... 0.15641% monowater..................... 0.13926% mononormal.................... 0.13369% trickrain..................... 0.13077% monodark...................... 0.12288% tricksun...................... 0.11817% monosteel..................... 0.11509% monoflying.................... 0.10970% monoghost..................... 0.10198% rainstall..................... 0.10156% monobug....................... 0.08829% monofairy..................... 0.08676% monofire...................... 0.08502% monorock...................... 0.08342% monopsychic................... 0.07989% monofighting.................. 0.07960% monopoison.................... 0.03726% trapper....................... 0.03159% tailwind...................... 0.02857% monoelectric.................. 0.02807% monograss..................... 0.02728% monoice....................... 0.02662% monoground.................... 0.02045% hailoffense................... 0.00493% gravity....................... 0.00317% hailstall..................... 0.00285% tricksand..................... 0.00198% allweather.................... 0.00171% fear.......................... 0.00109% trickfear..................... 0.00080% trickhail..................... 0.00020% Stalliness (mean: -0.380) | -2.0|# |##### -1.5|############ |################### -1.0|######################### |############################# -0.5|############################## |########################### 0.0|####################### |################ +0.5|############ |######## +1.0|##### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%