weatherless...................66.92466% balance.......................33.42022% offense.......................30.23890% rain..........................17.65479% stall.........................17.61766% sun...........................15.81012% semistall..................... 9.79879% hyperoffense.................. 8.92444% voltturn...................... 8.61433% rainstall..................... 2.22947% multiweather.................. 2.18332% sand.......................... 1.82306% sunoffense.................... 1.62140% rainoffense................... 1.49274% choice........................ 0.88797% monotype...................... 0.52458% sunstall...................... 0.38107% monoflying.................... 0.28971% mononormal.................... 0.16582% sandoffense................... 0.13614% trickroom..................... 0.12568% dragmag....................... 0.09100% tricksun...................... 0.07723% tailwind...................... 0.05094% monowater..................... 0.02294% sandstall..................... 0.01615% monograss..................... 0.01595% monobug....................... 0.01037% monofairy..................... 0.00734% monopsychic................... 0.00604% gravity....................... 0.00346% monofire...................... 0.00328% monofighting.................. 0.00230% monosteel..................... 0.00214% monorock...................... 0.00111% monodragon.................... 0.00109% monoghost..................... 0.00069% monoelectric.................. 0.00010% hail.......................... 0.00006% monopoison.................... 0.00003% monoground.................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.471) -2.0|## |####### -1.0|################ |######################### 0.0|############################## |############################ +1.0|#################### |########### +2.0|######## |##### +3.0|######### |### more negative = more offensive, more positive = more stall one # = 0.61%