weatherless...................66.61053% offense.......................46.48998% balance.......................27.41535% sun...........................18.83531% hyperoffense..................17.51463% rain..........................16.61053% multiweather.................. 6.17798% semistall..................... 5.78798% monotype...................... 4.85729% voltturn...................... 4.42297% sand.......................... 3.62524% rainoffense................... 2.81865% stall......................... 2.79206% sunoffense.................... 2.00319% monodark...................... 0.86864% choice........................ 0.70023% monoflying.................... 0.69137% hail.......................... 0.54955% monosteel..................... 0.53182% dragmag....................... 0.37227% monopoison.................... 0.36341% monofire...................... 0.35455% monodragon.................... 0.30137% monoghost..................... 0.28364% mononormal.................... 0.25705% monofighting.................. 0.23932% monowater..................... 0.22159% monograss..................... 0.20386% rainstall..................... 0.18614% monobug....................... 0.17727% monoice....................... 0.17727% trickroom..................... 0.16841% monoelectric.................. 0.15068% monorock...................... 0.14182% monopsychic................... 0.13296% tailwind...................... 0.12409% monoground.................... 0.10636% monofairy..................... 0.08864% sandoffense................... 0.07977% sunstall...................... 0.07977% hailoffense................... 0.04432% sandstall..................... 0.02659% tricksun...................... 0.01773% Stalliness (mean: -0.223) |# -2.0|## |###### -1.5|########## |############# -1.0|###################### |######################### -0.5|############################## |############################# 0.0|########################### |###################### +0.5|################# |########## +1.0|######### |###### +1.5|### |## +2.0|## |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%