weatherless...................64.00297% offense.......................43.61444% sun...........................25.57017% balance.......................23.73334% hyperoffense..................22.96648% rain..........................17.62728% multiweather.................. 9.78405% voltturn...................... 7.92979% semistall..................... 5.26289% rainoffense................... 4.48326% stall......................... 4.42285% sunoffense.................... 2.55843% sand.......................... 2.44428% monotype...................... 1.47663% choice........................ 1.39433% monoflying.................... 0.41166% dragmag....................... 0.32233% monosteel..................... 0.20392% tailwind...................... 0.17847% monodragon.................... 0.15731% hail.......................... 0.14006% monowater..................... 0.13012% rainstall..................... 0.12149% monofire...................... 0.10455% monodark...................... 0.08818% monograss..................... 0.07985% monoghost..................... 0.07927% monopsychic................... 0.05667% monopoison.................... 0.05169% monoice....................... 0.04309% monofighting.................. 0.03823% trickroom..................... 0.03706% tricksun...................... 0.02254% monoelectric.................. 0.01594% hailoffense................... 0.01283% sandstall..................... 0.01207% monobug....................... 0.00986% mononormal.................... 0.00520% monorock...................... 0.00437% sunstall...................... 0.00072% monofairy..................... 0.00029% monoground.................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.275) |# -2.0|### |####### -1.5|########### |############ -1.0|############################## |################ -0.5|############################## |##################### 0.0|#################### |#################### +0.5|############# |##### +1.0|#### |######## +1.5|# |# +2.0|## |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.48%