weatherless...................75.01315% offense.......................43.51083% hyperoffense..................28.09104% sun...........................19.87246% balance.......................16.32502% stall......................... 7.71791% voltturn...................... 6.78059% rain.......................... 6.20343% semistall..................... 4.35519% sunoffense.................... 4.16415% multiweather.................. 3.41831% sand.......................... 2.25886% choice........................ 1.97853% rainoffense................... 1.11258% monotype...................... 0.93250% dragmag....................... 0.54776% monoflying.................... 0.33996% monodragon.................... 0.18042% monosteel..................... 0.09707% monopsychic................... 0.08062% monowater..................... 0.07252% monograss..................... 0.07054% hail.......................... 0.07045% tailwind...................... 0.06595% monoghost..................... 0.04886% monofire...................... 0.02111% trickroom..................... 0.01727% monofighting.................. 0.01684% rainstall..................... 0.01455% tricksun...................... 0.00911% monoelectric.................. 0.00136% monobug....................... 0.00126% monoice....................... 0.00124% mononormal.................... 0.00067% monorock...................... 0.00028% hailoffense................... 0.00016% sandstall..................... 0.00013% monodark...................... 0.00002% monofairy..................... 0.00001% sunstall...................... 0.00001% monopoison.................... 0.00001% monoground.................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.301) | -2.0|##### |############ -1.5|################ |############ -1.0|########################## |################## -0.5|############################## |########################## 0.0|################### |############## +0.5|######## |#### +1.0|## |######## +1.5|# |### +2.0| |### +2.5|# |### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.46%