offense.......................77.58938% weatherless...................50.29643% balance.......................19.13061% sand..........................18.76657% sun...........................13.00145% rain..........................11.97562% hail.......................... 5.95993% monotype...................... 4.95100% tailwind...................... 4.09570% monofire...................... 3.24708% hyperoffense.................. 2.93083% trickroom..................... 2.85275% trickhail..................... 0.93582% sunoffense.................... 0.85137% monoelectric.................. 0.72532% monograss..................... 0.47501% monorock...................... 0.41154% semistall..................... 0.34838% tricksand..................... 0.27809% hailoffense................... 0.11025% monopsychic................... 0.03184% monoflying.................... 0.02909% monowater..................... 0.01871% voltturn...................... 0.01522% sandoffense................... 0.01431% monoice....................... 0.01162% rainoffense................... 0.00331% stall......................... 0.00080% monoghost..................... 0.00064% sunstall...................... 0.00056% monopoison.................... 0.00014% monobug....................... 0.00000% swagplay...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.326) -1.5| |### -1.0|#### |####################### -0.5|##################### |############################## 0.0|#################### |############## +0.5|#### |# +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.83%