weatherless...................75.16557% balance.......................48.37739% offense.......................44.52574% trickroom.....................15.81916% sun...........................10.59389% rain.......................... 5.52057% sand.......................... 4.79035% hail.......................... 4.20916% tailwind...................... 3.86650% semistall..................... 3.74613% hyperoffense.................. 3.27580% trickhail..................... 2.32306% monotype...................... 0.66934% sandoffense................... 0.39069% dragmag....................... 0.24715% tricksand..................... 0.21281% multiweather.................. 0.18247% monowater..................... 0.16060% voltturn...................... 0.14096% monoice....................... 0.10078% monofighting.................. 0.08917% choice........................ 0.08407% tricksun...................... 0.08172% monopsychic................... 0.07633% stall......................... 0.07493% sunoffense.................... 0.07327% trickrain..................... 0.05590% monoghost..................... 0.05481% monofire...................... 0.05137% monofairy..................... 0.04024% rainstall..................... 0.02818% allweather.................... 0.02092% monosteel..................... 0.01842% rainoffense................... 0.01770% trapper....................... 0.01266% monoelectric.................. 0.01167% monoflying.................... 0.01043% mononormal.................... 0.00935% monobug....................... 0.00857% monorock...................... 0.00850% monodragon.................... 0.00829% sunstall...................... 0.00814% monodark...................... 0.00765% monograss..................... 0.00660% sandstall..................... 0.00630% gravity....................... 0.00564% monoground.................... 0.00537% hailoffense................... 0.00474% batonpass..................... 0.00321% swagplay...................... 0.00193% monopoison.................... 0.00120% hailstall..................... 0.00013% Stalliness (mean: 0.022) | -1.5|# |# -1.0|###### |###### -0.5|##################### |########################## 0.0|############################# |############################## +0.5|################### |########## +1.0|##### |#### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%