weatherless...................85.42540% balance.......................45.70924% offense.......................40.55445% trickroom..................... 8.66976% hyperoffense.................. 6.75417% hail.......................... 6.14751% semistall..................... 5.01507% rain.......................... 4.41944% monotype...................... 3.95617% sun........................... 2.54430% stall......................... 1.96706% trickhail..................... 1.93397% sand.......................... 1.72807% voltturn...................... 1.14347% tailwind...................... 0.98904% batonpass..................... 0.63975% monowater..................... 0.60666% monoelectric.................. 0.59563% monopsychic................... 0.41547% monoice....................... 0.40812% monograss..................... 0.35664% choice........................ 0.35664% mononormal.................... 0.33458% monorock...................... 0.32355% gravity....................... 0.27943% trickrain..................... 0.27576% multiweather.................. 0.23899% monobug....................... 0.23163% rainoffense................... 0.18384% monoflying.................... 0.18016% hailstall..................... 0.14707% monofighting.................. 0.13604% hailoffense................... 0.11766% monofire...................... 0.10295% monodark...................... 0.08457% tricksand..................... 0.08089% sunoffense.................... 0.06986% monodragon.................... 0.05147% monoghost..................... 0.05147% swagplay...................... 0.04412% monofairy..................... 0.03309% rainstall..................... 0.03309% monopoison.................... 0.02574% dragmag....................... 0.02574% monoground.................... 0.02574% tricksun...................... 0.02206% trapper....................... 0.02206% sandstall..................... 0.01471% monosteel..................... 0.01471% sunstall...................... 0.00368% Stalliness (mean: 0.054) |# -1.5|## |###### -1.0|######### |############### -0.5|##################### |######################### 0.0|############################## |######################## +0.5|############################ |#################### +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%