weatherless...................84.32008% balance.......................47.18605% offense.......................39.86585% trickroom.....................11.33957% hail.......................... 7.17647% hyperoffense.................. 7.10600% semistall..................... 4.09900% rain.......................... 4.00618% monotype...................... 3.66876% trickhail..................... 2.75917% sun........................... 2.55450% sand.......................... 2.14854% stall......................... 1.74310% tailwind...................... 1.12620% voltturn...................... 1.01861% monowater..................... 0.69409% batonpass..................... 0.69166% monoelectric.................. 0.58252% monopsychic................... 0.55459% choice........................ 0.45111% gravity....................... 0.35395% trickrain..................... 0.32603% monorock...................... 0.29357% monoice....................... 0.28184% mononormal.................... 0.25320% monobug....................... 0.24770% rainoffense................... 0.20915% monograss..................... 0.20334% multiweather.................. 0.18815% hailstall..................... 0.16888% monoflying.................... 0.14421% monofighting.................. 0.12247% hailoffense................... 0.11656% monodark...................... 0.08467% tricksand..................... 0.08185% monofire...................... 0.07847% sunoffense.................... 0.06580% swagplay...................... 0.06503% monodragon.................... 0.04209% monoghost..................... 0.02899% rainstall..................... 0.02766% tricksun...................... 0.02745% dragmag....................... 0.02684% monofairy..................... 0.02671% trapper....................... 0.02056% monoground.................... 0.02012% monopoison.................... 0.01678% sandstall..................... 0.01429% monosteel..................... 0.01062% sunstall...................... 0.00166% Stalliness (mean: 0.042) |## -1.5|## |###### -1.0|######### |############## -0.5|################### |####################### 0.0|############################## |####################### +0.5|############################# |#################### +1.0|####### |### +1.5|### |# +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%