weatherless...................80.38633% balance.......................52.17934% offense.......................38.21576% trickroom.....................17.24209% hail..........................11.20332% trickhail..................... 5.55452% hyperoffense.................. 5.46335% monotype...................... 3.43037% sand.......................... 3.34378% semistall..................... 2.84191% rain.......................... 2.73694% sun........................... 2.42241% tailwind...................... 1.93432% stall......................... 1.29964% monopsychic................... 0.90100% monowater..................... 0.74405% choice........................ 0.70886% monoelectric.................. 0.69005% voltturn...................... 0.67109% gravity....................... 0.54086% monorock...................... 0.33541% monoice....................... 0.31429% rainoffense................... 0.29699% monobug....................... 0.18412% hailstall..................... 0.14259% swagplay...................... 0.13786% trickrain..................... 0.09767% multiweather.................. 0.08798% mononormal.................... 0.08651% monodark...................... 0.08280% monoflying.................... 0.05962% sunoffense.................... 0.03266% dragmag....................... 0.03200% trapper....................... 0.02317% tricksand..................... 0.02284% monofighting.................. 0.01892% rainstall..................... 0.01438% monograss..................... 0.01303% tricksun...................... 0.01118% monopoison.................... 0.01090% batonpass..................... 0.00917% monofire...................... 0.00884% sandstall..................... 0.00341% monoghost..................... 0.00310% hailoffense................... 0.00178% monofairy..................... 0.00049% sunstall...................... 0.00006% monosteel..................... 0.00003% monodragon.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.088) |# -1.5|# |#### -1.0|##### |######### -0.5|################ |#################### 0.0|############################ |################### +0.5|############################## |##################### +1.0|##### |## +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%