weatherless...................95.21185% offense.......................51.05341% balance.......................27.04693% hyperoffense..................17.86746% semistall..................... 3.45100% sand.......................... 3.02049% rain.......................... 1.27234% stall......................... 0.58120% monotype...................... 0.56538% sun........................... 0.40614% dragmag....................... 0.28356% sandoffense................... 0.26623% monowater..................... 0.14186% monoflying.................... 0.13078% hail.......................... 0.11691% monofairy..................... 0.07832% swagplay...................... 0.06459% monodragon.................... 0.05522% mononormal.................... 0.05074% monodark...................... 0.04216% monofighting.................. 0.03917% sandstall..................... 0.03763% monopoison.................... 0.03514% monorock...................... 0.03261% monoground.................... 0.02833% multiweather.................. 0.02773% monoghost..................... 0.02555% monoice....................... 0.02513% monobug....................... 0.01251% monopsychic................... 0.01169% sunoffense.................... 0.01115% hailoffense................... 0.00990% voltturn...................... 0.00772% monosteel..................... 0.00620% rainoffense................... 0.00442% monofire...................... 0.00276% monograss..................... 0.00209% batonpass..................... 0.00008% trickroom..................... 0.00001% monoelectric.................. 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.339) -2.0| |## -1.5|####### |################ -1.0|######################## |############################## -0.5|######################## |####################### 0.0|############################ |############### +0.5|############## |######## +1.0|##### |### +1.5|## | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%