weatherless...................54.12262% sand..........................45.38074% balance.......................40.28147% offense.......................35.81445% semistall.....................12.41826% hyperoffense.................. 7.25362% stall......................... 4.23221% dragmag....................... 3.20861% sandstall..................... 2.51644% batonpass..................... 2.28488% sandoffense................... 1.74410% choice........................ 0.87586% rain.......................... 0.48050% sun........................... 0.33162% multiweather.................. 0.31547% rainoffense................... 0.13597% monotype...................... 0.11441% monowater..................... 0.07743% trapper....................... 0.06994% monoghost..................... 0.02437% mononormal.................... 0.00724% monoground.................... 0.00237% monofighting.................. 0.00162% monoice....................... 0.00161% monosteel..................... 0.00086% monodragon.................... 0.00030% monobug....................... 0.00025% monoflying.................... 0.00018% monorock...................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.182) |# -1.5|# |########### -1.0|############ |###################### -0.5|############################ |################### 0.0|###################### |############################## +0.5|############################## |####################### +1.0|############### |############### +1.5|########### |#### +2.0|# |### +2.5| more negative = more offensive, more positive = more stall one # = 0.40%