sand..........................51.37887% weatherless...................48.55510% balance.......................44.69198% offense.......................36.35321% semistall.....................10.69547% hyperoffense.................. 5.08685% stall......................... 3.17248% dragmag....................... 2.27722% batonpass..................... 1.33482% choice........................ 0.87376% sandstall..................... 0.77231% sandoffense................... 0.67923% trapper....................... 0.15328% rain.......................... 0.06502% sun........................... 0.03261% multiweather.................. 0.03160% rainoffense................... 0.03107% monotype...................... 0.00789% monoghost..................... 0.00626% monowater..................... 0.00056% mononormal.................... 0.00054% monoground.................... 0.00040% monosteel..................... 0.00008% monoice....................... 0.00005% monodragon.................... 0.00002% monofighting.................. 0.00001% monoflying.................... 0.00001% monobug....................... 0.00001% monorock...................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.173) |# -1.5| |##### -1.0|################# |#################### -0.5|###################### |############### 0.0|######################### |############################ +0.5|############################## |######################### +1.0|################ |############# +1.5|###### |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%