weatherless...................64.54750% offense.......................45.61323% sand..........................30.12899% hyperoffense..................24.63657% balance.......................19.73792% sandoffense................... 6.36261% semistall..................... 6.13739% stall......................... 3.87490% rain.......................... 2.95864% voltturn...................... 2.93817% sandstall..................... 2.76925% hail.......................... 2.08845% dragmag....................... 1.75573% choice........................ 1.39230% rainoffense................... 1.24898% batonpass..................... 0.84459% trickroom..................... 0.67056% hailstall..................... 0.51699% sun........................... 0.46581% monotype...................... 0.38391% multiweather.................. 0.17404% hailoffense................... 0.08702% tricksand..................... 0.08702% monowater..................... 0.07166% sunoffense.................... 0.07166% monofighting.................. 0.07166% monosteel..................... 0.06654% monobug....................... 0.06143% monopsychic................... 0.03071% monoflying.................... 0.02559% mononormal.................... 0.02559% trickrain..................... 0.02048% monorock...................... 0.02048% monofire...................... 0.02048% monoground.................... 0.01536% gravity....................... 0.01024% monoelectric.................. 0.01024% monodark...................... 0.00512% monograss..................... 0.00512% monopoison.................... 0.00512% monoghost..................... 0.00512% monodragon.................... 0.00512% Stalliness (mean: -0.330) -2.0|# |####### -1.5|############# |################### -1.0|############################## |############################ -0.5|######################## |########################### 0.0|###################### |############ +0.5|########## |####### +1.0|######## |####### +1.5|#### |## +2.0|## |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%