weatherless...................56.49968% offense.......................43.94420% balance.......................31.15620% sand..........................19.67871% rain..........................18.75925% hyperoffense..................14.97569% semistall..................... 5.52737% stall......................... 4.39653% voltturn...................... 3.75185% sun........................... 3.51934% choice........................ 2.21940% dragmag....................... 2.05031% hail.......................... 2.03974% monotype...................... 1.99746% rainoffense................... 1.77552% rainstall..................... 1.65927% sandstall..................... 1.02515% sandoffense................... 1.01458% monopoison.................... 0.46502% multiweather.................. 0.46502% trickroom..................... 0.34876% sunoffense.................... 0.30649% monowater..................... 0.23251% monobug....................... 0.19023% monofire...................... 0.16910% hailstall..................... 0.14796% monoghost..................... 0.12682% monodark...................... 0.11625% monoground.................... 0.11625% monograss..................... 0.10569% monodragon.................... 0.08455% mononormal.................... 0.08455% monoice....................... 0.07398% sunstall...................... 0.06341% monopsychic................... 0.06341% monosteel..................... 0.06341% monorock...................... 0.06341% tricksand..................... 0.05284% monofighting.................. 0.04227% monoflying.................... 0.04227% trapper....................... 0.02114% monoelectric.................. 0.02114% swagplay...................... 0.01057% trickrain..................... 0.01057% allweather.................... 0.01057% monofairy..................... 0.01057% hailoffense................... 0.01057% Stalliness (mean: -0.130) -2.0|#### |### -1.5|###### |############### -1.0|################# |######################## -0.5|############################## |############################## 0.0|########################## |######################### +0.5|################# |############ +1.0|########## |###### +1.5|### |#### +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%