weatherless...................49.42664% offense.......................40.24864% balance.......................32.39632% sand..........................23.25316% rain..........................22.23477% hyperoffense..................16.15243% semistall..................... 5.91127% stall......................... 5.29134% voltturn...................... 4.69646% sun........................... 3.34864% dragmag....................... 2.71533% choice........................ 2.54333% hail.......................... 2.32651% rainoffense................... 2.24207% rainstall..................... 2.16805% monotype...................... 1.50226% sandstall..................... 1.30711% sandoffense................... 1.23150% multiweather.................. 0.57507% monopoison.................... 0.56430% trickroom..................... 0.40271% sunoffense.................... 0.28437% hailstall..................... 0.17786% monobug....................... 0.14193% monowater..................... 0.10912% monofire...................... 0.10056% monoghost..................... 0.07988% monodragon.................... 0.07273% monoground.................... 0.06977% monoice....................... 0.06611% monodark...................... 0.06061% mononormal.................... 0.05725% tricksand..................... 0.05719% monopsychic................... 0.04797% sunstall...................... 0.04309% monograss..................... 0.04154% monoflying.................... 0.04096% monorock...................... 0.03461% monosteel..................... 0.02979% monofighting.................. 0.02236% swagplay...................... 0.01365% trapper....................... 0.01192% hailoffense................... 0.01058% monoelectric.................. 0.00800% trickrain..................... 0.00626% monofairy..................... 0.00535% allweather.................... 0.00488% Stalliness (mean: -0.101) -2.0|###### |### -1.5|####### |################# -1.0|################# |######################## -0.5|############################## |############################# 0.0|########################## |############################ +0.5|################### |############## +1.0|########### |###### +1.5|### |###### +2.0|# |## +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%