offense.......................33.27871% weatherless...................33.25298% sand..........................33.22566% balance.......................32.97138% rain..........................30.21016% hyperoffense..................17.99814% semistall..................... 8.97250% stall......................... 6.77926% voltturn...................... 5.49200% dragmag....................... 4.58274% rainstall..................... 4.36234% sun........................... 3.53800% rainoffense................... 2.88340% choice........................ 2.82688% sandstall..................... 1.97479% sandoffense................... 1.57504% multiweather.................. 1.26847% hail.......................... 1.04166% trickroom..................... 0.46537% sunoffense.................... 0.34246% tricksand..................... 0.04185% monotype...................... 0.04177% monobug....................... 0.01525% monopoison.................... 0.00788% monoice....................... 0.00547% monoghost..................... 0.00424% hailstall..................... 0.00284% monoground.................... 0.00244% monograss..................... 0.00228% monowater..................... 0.00219% monofighting.................. 0.00154% monofire...................... 0.00048% sunstall...................... 0.00000% monodark...................... 0.00000% swagplay...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.023) -2.0|######### |## -1.5|######## |################### -1.0|########### |################### -0.5|########################### |########################## 0.0|################ |############################## +0.5|######################## |############ +1.0|############### |########## +1.5|#### |######### +2.0|# |# +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%