weatherless...................57.07763% offense.......................54.10959% balance.......................30.82192% rain..........................27.16895% sand..........................12.32877% sun........................... 8.21918% hyperoffense.................. 7.76256% multiweather.................. 5.47945% stall......................... 3.88128% semistall..................... 3.42466% rainstall..................... 2.96804% monotype...................... 2.28311% rainoffense................... 1.14155% monodragon.................... 0.91324% hail.......................... 0.68493% dragmag....................... 0.68493% sunoffense.................... 0.45662% choice........................ 0.45662% sandoffense................... 0.22831% monowater..................... 0.22831% monodark...................... 0.22831% batonpass..................... 0.22831% monosteel..................... 0.22831% monofighting.................. 0.22831% monoice....................... 0.22831% mononormal.................... 0.22831% Stalliness (mean: -0.132) |# -1.5|## |####### -1.0|############# |######################## -0.5|############################## |##################### 0.0|############################ |############### +0.5|############### |########## +1.0|# |##### +1.5|# |# +2.0|# |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.56%