offense.......................50.46869% weatherless...................48.80496% rain..........................33.60457% balance.......................32.69195% sand..........................15.13636% sun........................... 7.30435% hyperoffense.................. 6.96096% multiweather.................. 5.96089% stall......................... 5.45046% semistall..................... 4.42794% rainstall..................... 4.37997% monotype...................... 2.12962% rainoffense................... 1.13091% hail.......................... 1.11066% dragmag....................... 0.92738% sunoffense.................... 0.65168% monodragon.................... 0.64210% choice........................ 0.42652% monosteel..................... 0.27553% monowater..................... 0.26791% monodark...................... 0.26791% monofighting.................. 0.26791% monoice....................... 0.23536% mononormal.................... 0.17291% batonpass..................... 0.16165% sandoffense................... 0.15861% Stalliness (mean: -0.037) |# -1.5|# |###### -1.0|######## |############################ -0.5|############################## |################## 0.0|########################### |############## +0.5|################## |############ +1.0|# |####### +1.5|# |# +2.0|# |###### +2.5| more negative = more offensive, more positive = more stall one # = 0.55%