rain..........................63.20086% balance.......................37.96937% offense.......................34.10177% sand..........................32.00663% weatherless...................19.05206% semistall.....................18.41067% multiweather..................18.40925% stall......................... 9.51819% rainstall..................... 9.51819% hail.......................... 4.14827% sun........................... 0.00143% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monotype...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% choice........................ 0.00000% hyperoffense.................. 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.445) | -1.5| | -1.0| |################ -0.5|##################### |# 0.0|################## |### +0.5|############################## |################## +1.0| |########################### +1.5| | +2.0| |############## +2.5| more negative = more offensive, more positive = more stall one # = 0.67%