weatherless...................88.83589% offense.......................54.12092% hyperoffense..................34.05361% balance.......................11.10734% voltturn...................... 7.48742% sun........................... 5.70643% monotype...................... 2.44703% sunoffense.................... 2.33232% hail.......................... 2.20063% sand.......................... 2.19127% rain.......................... 1.29287% semistall..................... 0.54782% hailoffense................... 0.53787% batonpass..................... 0.47290% mononormal.................... 0.44832% rainoffense................... 0.43896% monowater..................... 0.36872% choice........................ 0.34941% monograss..................... 0.23938% trickroom..................... 0.23938% monorock...................... 0.22884% multiweather.................. 0.22416% dragmag....................... 0.17383% monobug....................... 0.17266% stall......................... 0.17031% monoghost..................... 0.15744% sandoffense................... 0.14515% monoflying.................... 0.14047% monopoison.................... 0.12876% monodark...................... 0.12408% tailwind...................... 0.11003% monoground.................... 0.09247% monofire...................... 0.08135% monosteel..................... 0.06321% monoelectric.................. 0.06028% monofighting.................. 0.05911% sandstall..................... 0.05677% monodragon.................... 0.05385% monopsychic................... 0.05385% monoice....................... 0.04214% monofairy..................... 0.03453% trapper....................... 0.03219% hailstall..................... 0.00527% rainstall..................... 0.00468% trickhail..................... 0.00059% tricksand..................... 0.00059% Stalliness (mean: -0.727) |# -2.0|### |####### -1.5|############### |###################### -1.0|############################# |############################## -0.5|########################### |#################### 0.0|############## |######## +0.5|#### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%