weatherless...................88.85576% offense.......................54.22659% hyperoffense..................32.89670% balance.......................12.09959% voltturn...................... 9.69701% sun........................... 5.80924% sunoffense.................... 2.63875% sand.......................... 2.52212% monotype...................... 2.19282% hail.......................... 2.09602% rain.......................... 0.94307% semistall..................... 0.60957% hailoffense................... 0.55591% mononormal.................... 0.37743% rainoffense................... 0.32385% batonpass..................... 0.27567% trickroom..................... 0.27307% monorock...................... 0.27046% monowater..................... 0.26263% choice........................ 0.23341% multiweather.................. 0.22403% monobug....................... 0.19481% monograss..................... 0.18559% stall......................... 0.16755% monoflying.................... 0.16631% sandoffense................... 0.14886% monopoison.................... 0.13871% dragmag....................... 0.12648% monodark...................... 0.12512% tailwind...................... 0.10527% monoground.................... 0.09908% monoghost..................... 0.08509% sandstall..................... 0.07187% monofighting.................. 0.06863% monofire...................... 0.05220% monosteel..................... 0.04379% monodragon.................... 0.04179% trapper....................... 0.03839% monoelectric.................. 0.03612% monopsychic................... 0.03101% monoice....................... 0.02956% monofairy..................... 0.02476% hailstall..................... 0.00553% tricksand..................... 0.00037% trickhail..................... 0.00032% rainstall..................... 0.00007% Stalliness (mean: -0.705) |# -2.0|### |####### -1.5|############### |###################### -1.0|############################## |############################## -0.5|############################ |##################### 0.0|############### |######### +0.5|#### |### +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.53%