weatherless...................88.81024% offense.......................55.62476% hyperoffense..................27.71372% balance.......................15.86312% voltturn......................13.72461% sun........................... 5.26704% sand.......................... 3.44087% sunoffense.................... 2.26677% hail.......................... 2.13441% monotype...................... 1.13694% semistall..................... 0.66942% rain.......................... 0.52905% hailoffense................... 0.49980% trickroom..................... 0.24485% batonpass..................... 0.20326% multiweather.................. 0.18149% monobug....................... 0.17840% monowater..................... 0.14469% rainoffense................... 0.13933% stall......................... 0.12898% choice........................ 0.11708% sandoffense................... 0.11246% monoground.................... 0.10935% mononormal.................... 0.10224% monorock...................... 0.09854% trapper....................... 0.09373% monodark...................... 0.09364% tailwind...................... 0.09318% sandstall..................... 0.08929% monofighting.................. 0.08423% monopoison.................... 0.07836% monograss..................... 0.05867% dragmag....................... 0.04978% monoflying.................... 0.04340% monosteel..................... 0.02816% monoghost..................... 0.02511% monopsychic................... 0.02324% monofire...................... 0.02258% monoelectric.................. 0.02224% monofairy..................... 0.01432% monoice....................... 0.00876% monodragon.................... 0.00821% hailstall..................... 0.00211% trickhail..................... 0.00005% rainstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.615) |# -2.0|## |###### -1.5|############# |#################### -1.0|############################# |############################## -0.5|############################# |######################### 0.0|################## |############ +0.5|##### |#### +1.0|## | +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%